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Soulknife handbook 3.5 build
Soulknife handbook 3.5 build











soulknife handbook 3.5 build

There are a number of Undead templates that can be added to your character, with variable costs. The metal evaporates after not very long, but that’s plenty of time to destroy the soul utterly casting a Chill Touch that is virtually impossible to resist. It can produce special materials, including thinaun (from the Complete Warrior), a metal that traps the soul of anyone killed next to it. But if you want a little more security in your life there’s Major Creation. If you want to get souls in your possession, there’s the old standby of Magic Jar. The benefits are small (you get something like 10 bonus XP or a +10 bonus to a spell resistance roll), but a destroyed soul can’t be brought back to life by any means. Fortunately, a soul can be destroyed by using it as a spell component or item creation component. Souls, therefore, are basically a liability to keep around the house, and should be disposed of as quickly as possible. While in your possession, the people whose souls you have can’t be brought back to life by normal means, but they can be used to get in your stuff in other ways. They go here.Īs a Necromancer Wizard, you will often end up with the souls of your enemies lying around. There's lots of odds and ends in the Necromancer's arsenal, and many of them can be potential rules headaches. 1.12 Necromantic Ballista are hilarious.1.9 A note on Undead Creation with a Rod of Undead Mastery.1.8 The Deathbound Domain errata and a Desecrate area.1.7 A fun way for Necromancers to boost DCs.1.4 The Precise Rules about Clerics and Domains.













Soulknife handbook 3.5 build